A revolution takes much planning and Team SSS are ready for the long game.
Gilly , Arrora and Urist infiltrate society. The whole team go on an essence reaver hunt and bring back two corpses. Kodonia welcomes Gilly and Urist as heroes. However, Urist’s time of celebration is cut short when the librarian he maimed accuses him of attempted murder. Hours later, after showing the intense will required to lie in a Zone of Truth, Urist is free to walk the city. Arrora uses her free time to drink with two of the most prominent slave owners in the city and finds out that a sale is on the next day.
Mourn chooses to enter the slave district and find those he can gather around him for the uprising. A trip to the temple of Olidammara leads him to a basement in the slave district that appears to be part illegal bar, part temple and potentially the headquarters of a thieves’ guild. He agrees to fence a stolen magic draining crystal and arm the people there as a show of good faith.